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I honestly do believe that Paladins are better off fighting for gods rather than oaths, though I do like the idea of oaths. Modern D&D has simplified down so much that a lot of systems (Skills, feats, alignments, the entire INT score) are rapidly becoming vestigial.Īlso, if we're talking maximum style for paladins, you literally can not get cooler than a mummy paladin. Though as a grumpy old neckbeard, I shake my cane at this whole newfangled "Paladins can be of any alignment and don't need to follow gods" crap that's in newer editions. It's an approach that kind of got fully skipped over in RPGs, where they went from "Only humans can have actual class levels and shit like elf and dwarf are racial classes" straight to "Any race can be any class, but there's still some alignment restrictions without doing the logical in between step. Though they do have some confusing things (Namely in regards to how goblins can be shamans and how zandalari should be able to be warlocks). While WoW does have some problems as a setting, it is pretty good about making sure that all the classes a race can be have some cultural reasoning behind them. It's a creative medium, you make the rules. Fuck, if you're horny enough just make a Paladin of Aphrodite or some shit like that and take an Oath of Orgasms, where you smite virginity with your body. Any other race, maybe they're discriminated against, and they swear an oath to clear the name of their race. Halflings are pretty much short humans, but if you lean into their childish, fun-loving side, have them worship a god of the arts and promote just having a good time while having your sworn enemy be bad vibes and squares.
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Tanks with Smite-Missiles, Holy Hand Grenades, etc. Pathfinder Kingmaker, where you have to be both Lawful Good and believe in a god to be a Paladin, or WoW which allows Goblins to be both Warriors and Priests, but not Paladins for some reason, but if it's your own setting, the most basic way to qualify a Paladin is "Is there a God and/or an Oath that advocates for something you want to fight for? Then you can be a Paladin." Want to make a Gnome? Have them be a Artificer that worships a god of craftsmanship, and let them make weapons imbued with holy power i.e. Some worlds can be more strict on the qualifications i.e. Otherwise he'd just be another angry Barbarian. Because he is both of these, he still qualifies as a Paladin in the relatively loose rules of 5e. he took the Vengeance Oath, which has a "By any means necessary" tenet, which, depending on how you interpret it, can allow for more chaotic, morally ambiguous methods that may come natural to Goblins to reach your goal. he's a follower of Hoar, A LN, leaning on LE god of Justice and Revenge, and B. For Example, I have a Goblin Vengeance Paladin in D&D who's less a holy knight and more a doomslayer but for Necromancers and Undead. It really depends on how lenient the settings rules are, and how broad the rules to be a Paladin are.