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#Katana zero game movie
Also the movie Drive, just a general 80s synth-pop hyper-violence revival". Heavily inspired by Korean revenge thrillers such as Old Boy, The Man From Nowhere etcetera and that also heavily inspired the narrative as well. Stander explained a bit about the aesthetic of the game and what inspired the studio to go with the neon art direction: "It's got this great neon aesthetic and a driving 80s soundtrack, sort of like the 80s videogame but kind of bloodsoaked with neon lights over the blood in a grimy, dark city underbelly. It's clear that the developers have put a lot of time into creating the game's world. Randomly, at one point there's a mine cart level". "The game always keeps it fresh, it constantly throws new enemies, environments and ways to play the game at you. You can slow down time, smack people's bullets back at them". Everybody dies in one hit, both you and the enemy so it's really difficult but also really rewarding because you instantly snap back into the action and get a little bit further each time, eventually beating each level in one go without taking any hits, just feeling like a badass. Stander started the interview off by explaining the game's base premise and had us hooked: " Katana Zero is a neo-noir action platformer with a focus on tight, fast-paced, acrobatic combat. However, his reliance on Chronos makes him susceptible to hallucinations, and his precognition is not always accurate, especially around other NULLs.We met up with Askiisoft's Justin Stander at PAX East just recently, hung out at their neon-clad booth and talked about the studio's upcoming action game Katana Zero. This ability allows him to slow down time and predict the immediate future with almost near-perfect accuracy. Zero's abilities are further enhanced with his precognition. He is also fast enough to dodge bullets and lasers (represented in-game by a roll or jump off a wall), and deflect bullets with a single katana swing. Zero's strength is powerful enough to effortlessly throw objects like stone busts and bottles fast enough to instantly kill most enemies. Zero is apparently a master of iaido, as he can quickly unsheathe his sword, strike an enemy, and sheathe it back in less than a second. His signature attack is a quick slash with his katana, a blur of metal that can cleave through a near-infinite number of enemies. Throughout the game he is able to dispatch hundreds of enemies using only a katana and throwable items. Zero is a capable and deadly assassin who has honed his abilities to an almost inhuman peak. Other examples of Zero's unstable mental state include the murder of a homeless veteran for taunting Zero, the Little Girl theorized to be the subconscious representation of Zero's morality, and the hallucinations caused from Chronos withdrawal. It's also shown that he harbors severe guilt over his actions in the war, of which he dreams every night. He's unable to deny his enjoyment of killing others, and he brutally bludgeons the Psychiatrist, which seems to solidify his addiction to Chronos. Zero's already shaky mental state begins to deteriorate further over the course of the game, with his psychopathy becoming more and more apparent. Zero in V's limo, talking about the tape he was sent. Zero has been shown to have some regard for life, as he expresses hatred for V after watching the snuff tape of him killing Zero's annoying neighbors. With certain dialogue trees, he can even show a bit of a humorous side, sporting a silly grin when he defeats her in their card game. He is also capable of showing some humanity toward the Receptionist if the player chooses to be kind to her.
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He is willing to protect her from anyone willing to hurt her, and is one of the few characters Zero opens up to.
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The Little Girl and Zero develop something of a father-daughter bond, with Zero looking after her, as her neglectful father does not. Zero shows a more human side around The Little Girl initially being straight and to the point with her, Zero begins to care for the little girl.